This gives the game a more fluid sense of play, and keeps it moving forward at a steady pace. Because Elika can reach out and save the Prince from any deadly fall, repeating obstacles over and over is usually avoidable. Not all of them are necessary to get, but finding them is half the fun.Īnd that's where the insane platforming and acrobatic maneuvering comes in. But each of the four main powers requires a specific number of seeds to unlock, so you'll need to collect hundreds as you progress through the game. Some are easy to reach, and others are much more difficult. Each "healed" area turns colorful and fertile, opening up 45 seeds to collect. There are four special powers to unlock to progress to the end of the game-these allow the pair to fly, run and perform other special maneuvers to reach "locked" routes- but to do that, the Prince and Elika must heal about 20 corrupted areas, each one linking to the next, making a chain of obstacles for the duo to platform through. But there's ample guidance along the way, specifically through Elika whose magical trail allows you to see the path to your next destination at any time, which comes in handy. I was a bit confused when I first began playing because this game is structured quite differently, encouraging you to forge your own path. Because Ormahzd, the god of light, is nowhere to be found, the Prince and Elika are out to restore the land to its colorful, green state all on their own.Īnd so the game plays much more open-ended than other Prince of Persia games. Elika is connected to the land and her powerful abilities give the Prince the ability to traverse the world in search of light seeds, which allow her to unlock four special abilities (these abilities factor into the "platforming" aspects of play), attack enemies and save the Prince whenever he falls to impending death (thus replacing the need for time reversal). Strangely powerful, she compliments this new "average" Prince nicely. Where past Prince of Persia games were usually about the Prince and his journey, this one is more about Elika. Soon they are both drawn into story that has the duo racing to restore beauty to the land, corrupted by the god of darkness, Ahriman. What he finds instead is a mysterious woman named Elika. But he's actually looking for his donkey, Farah, who has wandered off with his gold. "Farah!" the Prince shouts, several times over - a nod to the previous trilogy where fans might think the Prince is looking for the Indian Princess of the same name. Our new Prince appears in this game, caught in a sandstorm, attempting to make his way home.
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The plot line that began in The Sands of Time and concluded with The Two Thrones has officially ended.